/* * jquery easing v1.4.1 - http://gsgd.co.uk/sandbox/jquery/easing/ * open source under the bsd license. * copyright © 2008 george mcginley smith * all rights reserved. * https://raw.github.com/gdsmith/jquery-easing/master/license */ (function (factory) { if (typeof define === "function" && define.amd) { define(['jquery'], function ($) { return factory($); }); } else if (typeof module === "object" && typeof module.exports === "object") { exports = factory(require('jquery')); } else { factory(jquery); } })(function($){ // preserve the original jquery "swing" easing as "jswing" $.easing.jswing = $.easing.swing; var pow = math.pow, sqrt = math.sqrt, sin = math.sin, cos = math.cos, pi = math.pi, c1 = 1.70158, c2 = c1 * 1.525, c3 = c1 + 1, c4 = ( 2 * pi ) / 3, c5 = ( 2 * pi ) / 4.5; // x is the fraction of animation progress, in the range 0..1 function bounceout(x) { var n1 = 7.5625, d1 = 2.75; if ( x < 1/d1 ) { return n1*x*x; } else if ( x < 2/d1 ) { return n1*(x-=(1.5/d1))*x + 0.75; } else if ( x < 2.5/d1 ) { return n1*(x-=(2.25/d1))*x + 0.9375; } else { return n1*(x-=(2.625/d1))*x + 0.984375; } } $.extend( $.easing, { def: 'easeoutquad', swing: function (x) { return $.easing[$.easing.def](x); }, easeinquad: function (x) { return x * x; }, easeoutquad: function (x) { return 1 - ( 1 - x ) * ( 1 - x ); }, easeinoutquad: function (x) { return x < 0.5 ? 2 * x * x : 1 - pow( -2 * x + 2, 2 ) / 2; }, easeincubic: function (x) { return x * x * x; }, easeoutcubic: function (x) { return 1 - pow( 1 - x, 3 ); }, easeinoutcubic: function (x) { return x < 0.5 ? 4 * x * x * x : 1 - pow( -2 * x + 2, 3 ) / 2; }, easeinquart: function (x) { return x * x * x * x; }, easeoutquart: function (x) { return 1 - pow( 1 - x, 4 ); }, easeinoutquart: function (x) { return x < 0.5 ? 8 * x * x * x * x : 1 - pow( -2 * x + 2, 4 ) / 2; }, easeinquint: function (x) { return x * x * x * x * x; }, easeoutquint: function (x) { return 1 - pow( 1 - x, 5 ); }, easeinoutquint: function (x) { return x < 0.5 ? 16 * x * x * x * x * x : 1 - pow( -2 * x + 2, 5 ) / 2; }, easeinsine: function (x) { return 1 - cos( x * pi/2 ); }, easeoutsine: function (x) { return sin( x * pi/2 ); }, easeinoutsine: function (x) { return -( cos( pi * x ) - 1 ) / 2; }, easeinexpo: function (x) { return x === 0 ? 0 : pow( 2, 10 * x - 10 ); }, easeoutexpo: function (x) { return x === 1 ? 1 : 1 - pow( 2, -10 * x ); }, easeinoutexpo: function (x) { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? pow( 2, 20 * x - 10 ) / 2 : ( 2 - pow( 2, -20 * x + 10 ) ) / 2; }, easeincirc: function (x) { return 1 - sqrt( 1 - pow( x, 2 ) ); }, easeoutcirc: function (x) { return sqrt( 1 - pow( x - 1, 2 ) ); }, easeinoutcirc: function (x) { return x < 0.5 ? ( 1 - sqrt( 1 - pow( 2 * x, 2 ) ) ) / 2 : ( sqrt( 1 - pow( -2 * x + 2, 2 ) ) + 1 ) / 2; }, easeinelastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : -pow( 2, 10 * x - 10 ) * sin( ( x * 10 - 10.75 ) * c4 ); }, easeoutelastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : pow( 2, -10 * x ) * sin( ( x * 10 - 0.75 ) * c4 ) + 1; }, easeinoutelastic: function (x) { return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ? -( pow( 2, 20 * x - 10 ) * sin( ( 20 * x - 11.125 ) * c5 )) / 2 : pow( 2, -20 * x + 10 ) * sin( ( 20 * x - 11.125 ) * c5 ) / 2 + 1; }, easeinback: function (x) { return c3 * x * x * x - c1 * x * x; }, easeoutback: function (x) { return 1 + c3 * pow( x - 1, 3 ) + c1 * pow( x - 1, 2 ); }, easeinoutback: function (x) { return x < 0.5 ? ( pow( 2 * x, 2 ) * ( ( c2 + 1 ) * 2 * x - c2 ) ) / 2 : ( pow( 2 * x - 2, 2 ) *( ( c2 + 1 ) * ( x * 2 - 2 ) + c2 ) + 2 ) / 2; }, easeinbounce: function (x) { return 1 - bounceout( 1 - x ); }, easeoutbounce: bounceout, easeinoutbounce: function (x) { return x < 0.5 ? ( 1 - bounceout( 1 - 2 * x ) ) / 2 : ( 1 + bounceout( 2 * x - 1 ) ) / 2; } }); });